AV Design Toolkit

Projection Simulator

Screen size, throw distance and lens, and the brightness you need — all in one place.

Setup

in
m
m
Screen gain1.0

Preview

Projector distancem
Screen size
Throw distance
Lens
Lens shift
Room fit
Brightness

How the projection plan works

Throw distance is the screen width times the lens throw ratio (distance = width × ratio). A zoom lens gives a range, so the simulator shows where you can mount the projector. If your available distance falls outside that range, it recommends a lens family instead —required ratio = available distance ÷ width.

Brightness is the target nits times the screen area times π divided by gain (lumens = nits × area × π ÷ gain). The ambient-light presets pick a sensible nit target (50 dark, 150 dim, 300 lit, 500 bright). Lens shift moves the image vertically by height × shift%.

Disclaimer: throw ratios, lens shift and lumens are planning estimates. Confirm the exact figures with your projector manufacturer.